Equip items to make skills available.
Find the item in your inventory, then use the a.equip <item #> <slot>
command to equip it. See the list of commands for further info.
Items will be listed multiple times if they can be used in multiple slots.
The amount of stat points distributed to an item is dependent on the quality of the item.
Quality
Stat Points
Common
10
Uncommon
20
Rare
40
Epic
50
Legendary
100
Mythic
120
Unique
160
Weapons
Primary slot
Name
Slot
Health
Attack
Defense
Magic
Speed
Skills
Quality
Notes
Hunting Bow
Primary
0
5
3
0
2
Hunting Shot , Roll
Common
Starting item.
Wooden Knife
Primary
0
4
3
0
3
Splinter Stab , Unsteady Block
Common
Starting item.
Magic Stick
Primary
0
0
2
7
1
Tiny Fireball
Common
Starting item.
Alpha Bow
Primary , Pet
10
5
3
0
2
Bite Arrow
Common
No longer obtainable.
Rusty Sword
Primary
1
5
3
0
1
Sword Strike
Common
Broken Longsword
Primary
5
2
3
0
0
Sword Strike
Common
Twisted Varu Wand
Primary , Secondary
0
0
0
8
2
Weak Curse , Varu Flare
Common
Creaky Bow
Primary
0
5
3
1
1
Creaky Shot , Roll
Common
Cracked Staff
Primary
1
0
1
8
0
Ice Ball , Tiny Fireball
Common
Rusty Dagger
Primary , Secondary
0
3
0
3
4
Rusty Stab , Unsteady Block
Common
Shattered Sword
Primary
0
8
1
0
1
Sword Strike , Shattered Slash
Common
Broken Scythe
Primary
3
6
0
0
1
Scythe Slash
Common
Whipwood Bow
Primary
0
20
0
4
16
Steady Shot , Focus Shot , Roll
Rare
Tuskfang Dagger
Primary , Secondary
0
10
5
8
17
Tuskfang Slash , Tuskfang Stab , Unsteady Block
Rare
Drops from Tiger Boar .
Secondary Slot
Chest armor
Head armor
Leg armor
Name
Slot
Health
Attack
Defense
Magic
Speed
Skills
Quality
Notes
Rustmail Leggings
Legs
5
1
4
0
0
N/A
Common
Rings
Pets